About

Kyler Saiki

Software engineer, Novato, California. Games degree, studio experience, and a habit of building the tool that makes the whole team faster.

Kyler Saiki, smiling, in a white shirt in front of a brick building.

I studied computer science at the University of Southern California, graduating in 2024 with a games emphasis. I spent the next year and a half in the engineering program at 2K Games in Novato, rotating through three studios: backend and business logic on NBA 2K's MyCareer at Visual Concepts, tools and gameplay engineering on an unannounced project at Gearbox Software, and tools engineering for Shared Development Services, where I built a daily status report system and an Atlassian plugin for producers.

In June 2026 I started working independently. Most of my work since then has been for AddressHate, a research organization studying antisemitism and online hate, where I build the analyst dashboard, the Chrome annotation extension the research team uses across 16 platforms, and the pipeline tooling behind it. It's full-stack work in the truest sense: TypeScript and Python, PostgreSQL, Google Cloud, a browser extension, and a lot of thinking about access control.

The thread through all of it is tooling. The wizard that collapses a twenty-step workflow into three clicks, the dashboard that replaces a weekly spreadsheet ritual, the debug feature that cuts a test cycle in half. I like software that is correct, readable, and documented well enough that the next person can pick it up without me.

Outside of client work I keep a few personal projects going: browser-based game prototypes, small desktop utilities, and the invoicing and tracking tools I run my own business with.

Experience

Education

Skills

Languages

TypeScript and JavaScript, Python, C++, C#, SQL, Swift, Java, C

Web

React, Next.js, Node.js, FastAPI, PostgreSQL, Tailwind CSS, Chrome extensions (Manifest V3), Playwright, Vitest

Cloud and delivery

Google Cloud (Cloud Run, Cloud SQL, Cloud Storage, IAM, Secret Manager), Docker, GitHub Actions, Jenkins, Azure, AWS

Games

Unreal Engine 5 (C++, Blueprints, Gameplay Ability System, Lyra, Sequencer), Unity (C#), Perforce

Tools and platforms

Atlassian Jira, Confluence, and Forge; Electron; Linux; Xcode

Working on something?

I'm taking inquiries for new projects. Email is the fastest way to reach me.

kylersaiki@gmail.com